#include "CPlayer.h"

using namespace cocos2d;
CPlayer::CPlayer()
{
	m_pEnt = CCSprite::create("jiqiren.png");
	m_Speed = 1.0f;
	m_pEnt->setPosition(ccp(960/2,640/2));
	m_Pos = ccp(-1,-1);
	m_ScreenPos = ccp(960/2,640/2);
	m_ScreenPos.y += 90;
}

void CPlayer::setPos( CCPoint aPoint )
{
	m_Pos = aPoint;
}
